These things together create many moment to instant options and reactions you could make that your opponent will react to. This significantly increases and enhances the timing and positioning aspects of the game, while making the PVP combat feel much more balanced and not as if you're able to win or lose solely based on your score, thereby increasing the depth of play for both well-equipped players as well as newbies. IT is also able to avoid the overly complex combat strategies that are the hallmarks of Mordhau and Chivalry which a large portion of the population seems to be opposed to.
I hope you will support this thread by talking about it and its ideas more in depth by refining them, and then expanding on them to keep it at the top of discussions so that the developers are able to see it and hopefully take action on it prior to the next playtest.
It is really for the advantage of Dark and Darker
"Current issues: Combat is all about movement, or we can call it positioning and what equipment you own and what your health bar appears like. Other tools can help until you are in melee."
It's not a problem This is the central element of the game.
The game is all about strategies that surround the fight and the actual performance of the fight isn't intended to be a major element.
You'll be rewarded for putting yourself in a favorable position prior to the start of the fight and not just for performing a twist-crouch technique you learned on YouTube.If you want to learn more about Dark And Darker,please vist https://www.mmoexp.com/Dark-and-darker/Gold.html