Which will be resolved by issues with release, damage scaling has to be more inline with defense scaling. The current damage scale is exponential, quadratic and inconsistent.
Health and armour do not reach levels that are high enough to justify the size of the impact can be. This results in massive differences between basic classes.
Rogues and wizards are not able to kill mobs , while barbarians are able to 1-tap actual players. To large a gap.
Some definitely good incite here
There's definitely some good incites here my friend. However, there are numerous things you missed. It's going to take some time to break it down into pieces and debate direct topics. So I'll simply share my thoughts in general based on rogue and wizard and the other games you want to mainly talk about.
You've highlighted some facts about the wizard that are accurate. However, I also can tell you aren't super experienced with the wizard. Chain lightning is practical. In a aoe perspective. It only jumps X number of enemies. They are close to each other then you. They don't strike you. It's situational.
I will agree to you. Chain lightning in pvp is only used when you're not able to use fireballs. The spells are all available in pve , but more than those in pvp. This is part of the charm and skill curve for the magician. Knowing when to use stuff and when not to use products. Some people like to use the corner the hump when playing this game.If you want to learn more about Dark And Darker,please vist https://www.mmoexp.com/Dark-and-darker/Gold.html