Bharat Book Bureau Provides the Trending Market Research Report on “Global Virtual Reality Gaming Market Report and Forecast 2022-2027”under Services Market Research Report Category. The report offers a collection of superior Market research, Market analysis, competitive intelligence and Market reports.
Global Virtual Reality Gaming Market Report and Forecast 2022-2027
Market Outlook
Global Virtual
Reality Gaming Market attained a value of USD 20.60 billion in 2021. Aided by
rapid technological advancements, the market is projected to further grow at a
CAGR of 29.8% between 2022 and 2027 to reach a value of USD 100.23 billion by
2027.
Virtual
reality gaming refers to a new generation of computer games with VR technology
that provides players a very immersive, first-person perspective of game
action. Participants simultaneously influence and experience the game set
across a variety of virtual reality gaming accessories and devices
incorporating VR headsets, sensor-equipped gloves, and hand controllers, among
others. As digitalisation increased, virtual reality achieved substantial
ground in every sphere.
Virtual
reality can augment business drastically and improve the consumer experience.
Several large-scale game development companies have bounced on the VR movement
to change the user experience as the innovation in the game industry is
thriving at great speed. To produce a real-world environment including sounds,
images, and other vibrations that simulate a consumer's real existence in an
unreal world, virtual reality technology employs virtual reality headsets,
motion capture methods, game controllers, or a multi-projected setup. The
availability of controllers improves the interaction of consumers with the
virtual reality gaming environment, accepting them to control as well as adjust
the game theme as per their needs.
The
global virtual reality gaming market is driven by rapid advancement in the
development of virtual reality peripherals that is expected to be bolstered by
compatible desktops as well as game consoles. Further, virtual gaming devices
offer an excellent consumer experience as over time more and more developers
have started taking interest in virtual reality games which has changed the
perception of the games by changing past content or creating new VR content. VR
is aiding the vendors to overcome monotonous challenges in the industry while
launching VR game products which is further expected to fuel the market demand
for virtual reality games in the forecast period.
The
market is gaining popularity in several developing regions like Brazil, India,
and Mexico, because of the increasing disposable incomes among consumers
coupled with the easy accessibility of VR-enabled games. VR devices utilised in
the game industry are aided with interactive hardware and software. These games
are likely to be controlled or experienced by body movement. Thus, the
consumer, with a VR headset gets to move across the artificial world which is
further gaining consumer traction in the virtual reality gaming market
globally. Constant upgrades in the existing technologies including 3D effects,
motion tracking, and interactive graphics for drawing players’ attention are
anticipated to bolster the market growth over the coming years.
Market Segmentation
The
market can be divided on the basis of segments, devices, age groups, types of
games, and regions.
Market Breakup by Segment
•Software
•Hardware
Market Segmentation by Device
•Personal
Computers
•Gaming
Consoles
•Mobile
Devices
Market Breakup by Age
Group
•Adults
•Children
Market Segmentation by Types of Games
•Racing
•Adventure
•Fighting
•Shooting
•Mystery
Thriller
•Puzzle
•Science
Fiction
•Others
Market Breakup by
Region
•North
America
•Latin
America
•Asia
Pacific
•Europe
•Middle
East and Africa
Competitive Landscape
Our Research report looks into the market shares, plant turnarounds,
capacities, investments, and acquisitions and mergers, among other major
developments, of the global virtual reality gaming market. Some of the major
key players explored in the report by Our Research are as follows:
•Fove,
Inc
•Google
•HTC
Corporation
•Razer
Inc.
•Samsung
Electronics Co., Ltd.
•Advanced
Micro Devices, Inc
•Others
Browse our full report with Table of Content : https://www.bharatbook.com/report/1372584/global-virtual-reality-gaming-market-report-and-forecast
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