"[Players will] drop off for various reasons. Sometimes it's hey, I relocated or went abroad," Kowalkowski said. "I think what we do is create the most captivating game we can. Rise of Azshara is a reaction to numerous comments that we received internally as well as externally. This was in regards to desire to give players more options, more control."
Part of sustaining the game also means welcoming in players who may have relapsed for long periods of time, or even ones who have not played World of Warcraft before. With so much work to complete in the past 15 years, Rise of Azshara attempts to improve the speed of on-ramps than ever and to allow players to reconnect with friends who have already put hundreds of hours into the game.
"Something we're investigating particularly with Rise of Azshara is making sure that characters don't lose their level at any time on their levels, and can swiftly get to the point of playing with their friends at Nazjatar and Mechagon," Feasel said. "So If you're one of the players who quit playing when Tides of Vengeance came out then it will be very easy for you to gain the next level to unlock your first Essence. Therefore, if you're not too far behind, and you can just begin playing with them, start gathering essences immediately."
Essences are one of the more advanced customization options being introduced in Rise of Azshara. The game also introduces punchcards with colored sockets which are reminiscent of gems. It all has a feeling of familiarity and familiarity for those who play for years which is a result of the desire to offer more flexibility.If you want to learn more about WoW WoTLK Classic Gold ,please vist https://www.p2pah.com/wow-wotlk-classic-gold.html